Postcards from the coast
Friends send postcards from their seaside stops. Find each destination and souvenir. For ordering clues, the souvenirs run from first to last in the listed order. Each item is used exactly once.
Your deduction grid
Click or press Enter to cycle: blank → × impossible → ✓ confirmed → ? possible. Arrow keys move within a grid.
Souvenirs order: Shell → Map → Magnet → Print.
Travellers × Towns
| Travellers | Whitby | St Ives | Deal | Tenby |
|---|---|---|---|---|
| Nora | ||||
| Jack | ||||
| Alice | ||||
| Sam |
Travellers × Souvenirs
| Travellers | Shell | Map | Magnet | |
|---|---|---|---|---|
| Nora | ||||
| Jack | ||||
| Alice | ||||
| Sam |
Towns × Souvenirs
| Towns | Shell | Map | Magnet | |
|---|---|---|---|---|
| Whitby | ||||
| St Ives | ||||
| Deal | ||||
| Tenby |
Clues
- Nora is not paired with Deal.
- Alice is paired with exactly one of Whitby or Deal.
- St Ives comes 2 places before Tenby in the Souvenirs order.
- Sam is paired with exactly one of Magnet or Print.
- Alice is paired with exactly one of Map or Magnet.
- Whitby is paired with exactly one of Shell or Magnet.
- Jack is paired with exactly one of Map or Print.
Reveal the worked solution (spoilers)
One deduction at a time
Follow the numbered clues, one-to-one eliminations and cross-grid deductions. When a counterfactual is needed, its assumptions and clue-by-clue contradiction are shown.
Measured complexity: rule tier 4/4 · 48 verified grid deductions · 1 counterfactual. Difficulty measures the rules used by this solver, not a promised completion time.
- Step 1: Clue 1: Nora is not paired with Deal. Nora cannot be paired with Deal.
- Step 2: Clue 2 restricts Alice to Whitby or Deal. Alice cannot be paired with St Ives.
- Step 3: Clue 2 restricts Alice to Whitby or Deal. Alice cannot be paired with Tenby.
- Step 4: Clue 3: placing St Ives at Magnet leaves no valid later position for Tenby at the required gap of 2. St Ives cannot be paired with Magnet.
- Step 5: Clue 3: placing St Ives at Print leaves no valid later position for Tenby at the required gap of 2. St Ives cannot be paired with Print.
- Step 6: Clue 3: placing Tenby at Shell leaves no valid earlier position for St Ives at the required gap of 2. Tenby cannot be paired with Shell.
- Step 7: Clue 3: placing Tenby at Map leaves no valid earlier position for St Ives at the required gap of 2. Tenby cannot be paired with Map.
- Step 8: Clue 4 restricts Sam to Magnet or Print. Sam cannot be paired with Shell.
- Step 9: Clue 4 restricts Sam to Magnet or Print. Sam cannot be paired with Map.
- Step 10: Clue 5 restricts Alice to Map or Magnet. Alice cannot be paired with Shell.
- Step 11: Clue 5 restricts Alice to Map or Magnet. Alice cannot be paired with Print.
- Step 12: Clue 6 restricts Whitby to Shell or Magnet. Whitby cannot be paired with Map.
- Step 13: Clue 6 restricts Whitby to Shell or Magnet. Whitby cannot be paired with Print.
- Step 14: Clue 7 restricts Jack to Map or Print. Jack cannot be paired with Shell.
- Step 15: All other Travellers choices for Shell have been eliminated. Nora must be paired with Shell.
- Step 16: Nora is already matched to Shell; each item is used once. Nora cannot be paired with Map.
- Step 17: Nora is already matched to Shell; each item is used once. Nora cannot be paired with Magnet.
- Step 18: Nora is already matched to Shell; each item is used once. Nora cannot be paired with Print.
- Step 19: Clue 7 restricts Jack to Map or Print. Jack cannot be paired with Magnet.
- Step 20: Nora and Tenby have no possible Souvenirs item in common, so they cannot belong together. Nora cannot be paired with Tenby.
- Step 21: Jack and Whitby have no possible Souvenirs item in common, so they cannot belong together. Jack cannot be paired with Whitby.
- Step 22: Sam and St Ives have no possible Souvenirs item in common, so they cannot belong together. Sam cannot be paired with St Ives.
- Step 23: Deal and Shell have no possible Travellers item in common, so they cannot belong together. Deal cannot be paired with Shell.
- Step 24: Suppose Nora is not paired with Whitby. Under the established grid, this leaves 2 arrangements. Applying the clues eliminates all of them, so this assumption is impossible. Nora must be paired with Whitby. Clue 3 (St Ives comes 2 places before Tenby in the Souvenirs order.) removes 2 arrangements; 0 remain.
- Step 25: Nora is already matched to Whitby; each item is used once. Nora cannot be paired with St Ives.
- Step 26: All other Travellers choices for St Ives have been eliminated. Jack must be paired with St Ives.
- Step 27: Jack is already matched to St Ives; each item is used once. Jack cannot be paired with Deal.
- Step 28: Jack is already matched to St Ives; each item is used once. Jack cannot be paired with Tenby.
- Step 29: Whitby is already matched to Nora; each item is used once. Alice cannot be paired with Whitby.
- Step 30: All other Towns choices for Alice have been eliminated. Alice must be paired with Deal.
- Step 31: Whitby is already matched to Nora; each item is used once. Sam cannot be paired with Whitby.
- Step 32: Deal is already matched to Alice; each item is used once. Sam cannot be paired with Deal.
- Step 33: All other Towns choices for Sam have been eliminated. Sam must be paired with Tenby.
- Step 34: Jack and Print have no possible Towns item in common, so they cannot belong together. Jack cannot be paired with Print.
- Step 35: All other Souvenirs choices for Jack have been eliminated. Jack must be paired with Map.
- Step 36: Map is already matched to Jack; each item is used once. Alice cannot be paired with Map.
- Step 37: All other Souvenirs choices for Alice have been eliminated. Alice must be paired with Magnet.
- Step 38: Magnet is already matched to Alice; each item is used once. Sam cannot be paired with Magnet.
- Step 39: All other Souvenirs choices for Sam have been eliminated. Sam must be paired with Print.
- Step 40: Both Whitby and Shell are matched to Nora; they must belong together. Whitby must be paired with Shell.
- Step 41: Whitby is already matched to Shell; each item is used once. Whitby cannot be paired with Magnet.
- Step 42: Shell is already matched to Whitby; each item is used once. St Ives cannot be paired with Shell.
- Step 43: All other Souvenirs choices for St Ives have been eliminated. St Ives must be paired with Map.
- Step 44: Map is already matched to St Ives; each item is used once. Deal cannot be paired with Map.
- Step 45: Clue 3: placing Tenby at Magnet leaves no valid earlier position for St Ives at the required gap of 2. Tenby cannot be paired with Magnet.
- Step 46: All other Towns choices for Magnet have been eliminated. Deal must be paired with Magnet.
- Step 47: Deal is already matched to Magnet; each item is used once. Deal cannot be paired with Print.
- Step 48: All other Souvenirs choices for Tenby have been eliminated. Tenby must be paired with Print.
Answer key
Nora · Whitby · Shell
Jack · St Ives · Map
Alice · Deal · Magnet
Sam · Tenby · Print
Keep your curiosity going.
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